G-Breaker
Breakout Clone made with AGK. Last Update: 03.05.20
Left/Right to Move; Ball is guided if the Paddle is struck while it's moving.
Points Reduced if Ball hits the Bottom; Added if last deflected by the Paddle.
Max Velocity increases with each new Level (currently no cap; HTML version may limit Box2D response). You'll notice the change around Level 5/6. Let me know at which Level it becomes TOO ridiculous?
Space Backgrounds generated using assets found here.
Bubble Shader found on the TGC Forums.
Known Issues:
- Ball can get "stuck" in a pattern. I've got code in to prevent it (if it hits 3 walls in a row, it should spin itself out), but it's not fool-proof, yet.
- Changes to Sound Instance Rates don't appear to be working in HTML version. If you don't already have the volume turned down, you will :)
Thanks for trying G-Breaker. I do have plans to flesh it out some, and will be more prone to do so based upon feedback.
~VN
Status | In development |
Platforms | HTML5 |
Author | Virtual Nomad |
Genre | Action |
Made with | Box2D, AppGameKit |
Tags | agk, agk2, Arcade, breaker, Breakout |
Development log
- G-Breaker 03.05.20Mar 06, 2020
Comments
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I like that your taking the time to build your takes on the classics! I bet you picked up a ton of skills/knowledge doing so!
interesting bouncing variation on the right side of the screen, if the ball come from above, it will go up again, not down. Nice warp effect around the ball