Early Access Release! 08/31/23


I've been toiling away for the past month and feel comfortable declaring this my first "Major Update" devlog:

Upon completion of all 10 Waves, a new Challenge added where you mount an all-or-nothing counter-offensive:

With the deep-space Source of the Invasion now located, you've been re-deployed and are charged with destroying squadrons of invaders upon Entry, well before they reach Home (and have recovered weapons capabilities since Gating in).

  • This new perspective in play is meant to reward Players who've accomplished no small feat in eliminating the initial 10 Waves:
    • While play is familiar, your approach to further success must change as you now navigate a much larger space intent on heading off scattering adversaries as they arrive.
    • You must eliminate the vast majority before they escape your position... or all will be lost!

Should you accomplish your goal, a final showdown is imminent in a new Boss level:

Armed to the teeth, the Mothership arrives bent on destroying the only thing standing in the way of its continued onslaught (and your Home's total destruction).

  • Again, you must alter tactics, exercise caution and anticipate your target's position, along with its rain of fire, to deliver a pounding it can't survive to remember.

With all of this, some generous Power-Ups have also been added:

Temporarily increase Rate of Fire & Rotation Speed or replenish a portion of your Shield upon pick-up!

Otherwise, enjoy a higher base RoF in this version along with a number of tweaks, enhancements and, hopefully, overall FUN!

  • Make sure to review the Project Page for new Keyboard Control options such as WASD + [Enter] & [Shift] to Fire!

Finally, some may have noticed a new Paid, downloadable option which I consider Early Access to any further development beyond maintenance or tweaks to this version (i'm not ready to end the story just yet if you aren't). For those that purchase, you will not only provide further incentive and ability for me to continue the work part of this project, but also enjoy wherever said "work" might lead us all.

That said, i360 is currently on Early Access Sale to commemorate this release, and a part of a huge Itch.io Indie Gala Bundle and a more intimate endeaver to Remember September! which will begin very soon!

Remember September!

Please consider this Release (included in an updated Web version, as well!) a huge Thank You to those who've supported the project through purchase, play and feedback. As much as I enjoy (the sometimes torture of) coding it, seeing the # of Plays & Downloads climb makes it all worth so much more so please Share the link and Rate if you've enjoyed the journey thus far :)

See you on the High Score table!

~VN

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in case the new screenshots weren't enough :)