The game is really nice but I had some issues because it crashes after some time of you playing it. Th error was something like HTTP Get Request Failed. It only happens when I am offline
while LoS was intended to be exclusively online (as a web game for a Jam that required it), youāll be glad to know that Saga of Song protects itself when Offline :) still, i might revisit LoS and apply the same safety net some day.
no bueno and thanks for the report. itās come up twice but has worked fine otherwise? any chance your internet connection was interrupted when you received those reports?
and, while playing the web or WIN version?
meanwhile, iāll see what i can do. i started using the online service in july (and loving it) with no related reports like this but iāll dig into it. any chance that you are on the 20ā Discord server and can DM me there where i definitely have some follow-up questions. if not, i can ask here.
thanks again, OMC. iām glad youāre finding fun in LOS otherwise :)
This game was very fun. I honestly never thought I could get so addicted to a game that is only 20 seconds. I liked that it had a little story to it, but not too much as it would've overwhelmed it. The little guy was adorable and I just wanted to feed him fruit.
The only downside I could find was that I couldn't go back and change the initials I picked at the beginning. Honestly, that's just operator error. Great game. Good luck on your jam!
pretty awesome hitting top 3 so fast; some skills you have!
and, it seems youāre using a controller to play? i shouldnāt tell you this as i like being #1 on the table but after hundreds of plays, keyboard > controller (at least i think so).
then, #2: i donāt see you using DESCEND as much as i think you could. LoS isnāt a ābe like mikeā michael jordan hang time is king kinda game as TIME is so limited here.
so, to fly higher stop soaring so much, not matter how fun it is (/my 2Ā¢)
truth is i want competition and someone to chase back up the ladder. please continue your trajectory when you have a minute to play ;)
meanwhile, AWESOME vid, as always. not just saying that because itās my own this time. iāve always loved your vids :)
thanks for taking the time to play, make, and share it!
simple, nice, short, for a small scope game this is great, i just have a few things that could be better: some indication of how many jumps you have left, less floaty fall, or some controll over that and make the level actually restart by enter instead of mouseclick or change the text.
you really made a solid game and you can see the love that was put into.
i did want Jump Count in but struggled with how to go about it. initially i thought to fade a # out @ each jump instance but thought that would clash aesthetically so left it out (and honestly didnāt revisit the notion until you brought it up here). i do have an idea to make each jump play a higher-pitched/different SFX that weād subconsciously keep track of? i can try that out easy enough but will definitely think more about the notion so thanks for stirring it up.
re: Floaty Fall, itās something i hear often in some of my projects/WIPs that i share. honestly, i prefer it over alternatives most times so itās not up there on my things to address here (sorry :) ). i did include āstop ascensionā via [Down] to add more control, tho, which i think was necessary.
with that, something i tried to focus on was a balanced challenge. i continually tweaked mechanics to a point where an entire level could be cleared in 20ā for max points sometimes while feeling natural and fun (early iterations were a bit less so). a couple of testers offered āthat feels just rightā and i agreed so here we are.
on the Restart question, iām not quite following. yes, [LMB] does restart (i forgot that i left that in from when i was testing level generation and it didnāt carry into the Controls instructions here) but [Shift] also Restarts. iām using [Enter] to Refresh the High Scores and i wanted to be able to still run and jump @ the Main screen ājust for funā but iām not understanding āchange the textā in this context?
finally, yes. i did pour a lot into this while thereās always room for improvement but i do appreciate the results :)
iām not finished with this project just yet so thanks for the Feedback. i should have Controller support in soon and more so keep your fingers nimble :)
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wow this is so cool! loved it and got confused in starting and worked nvm ! good stuff:) keep doing
The game is really nice but I had some issues because it crashes after some time of you playing it. Th error was something like HTTP Get Request Failed. It only happens when I am offline
while LoS was intended to be exclusively online (as a web game for a Jam that required it), youāll be glad to know that Saga of Song protects itself when Offline :) still, i might revisit LoS and apply the same safety net some day.
Thanks the offline feature in Saga of Songs worked
rose are red, fruits are fruity, this game is hard but I loved it
:) iām glad you enjoyed it. and, yah, can seem hard at first but thatās part of why i made Restart so handy. thanks for checking it out :)
no bueno and thanks for the report. itās come up twice but has worked fine otherwise? any chance your internet connection was interrupted when you received those reports?
and, while playing the web or WIN version?
meanwhile, iāll see what i can do. i started using the online service in july (and loving it) with no related reports like this but iāll dig into it. any chance that you are on the 20ā Discord server and can DM me there where i definitely have some follow-up questions. if not, i can ask here.
thanks again, OMC. iām glad youāre finding fun in LOS otherwise :)
Really fun bite-sized and relaxing game, but seeing the scores of others is making me rage/feel competitive haha Congratulations on this amazing work!
thanks for playing :)
rage can be a good thing if you let it ;)
Really fun game! I didn't realize I could multi jump so I got terrible scores the first few times :)
ah, rats. i need to make the amazing quadruple jump more obvious then!
now that you know, soar high!
This game was very fun. I honestly never thought I could get so addicted to a game that is only 20 seconds. I liked that it had a little story to it, but not too much as it would've overwhelmed it. The little guy was adorable and I just wanted to feed him fruit.
The only downside I could find was that I couldn't go back and change the initials I picked at the beginning. Honestly, that's just operator error. Great game. Good luck on your jam!
Here's my time playing this delightful game!
pretty awesome hitting top 3 so fast; some skills you have!
and, it seems youāre using a controller to play? i shouldnāt tell you this as i like being #1 on the table but after hundreds of plays, keyboard > controller (at least i think so).
then, #2: i donāt see you using DESCEND as much as i think you could. LoS isnāt a ābe like mikeā michael jordan hang time is king kinda game as TIME is so limited here.
so, to fly higher stop soaring so much, not matter how fun it is (/my 2Ā¢)
truth is i want competition and someone to chase back up the ladder. please continue your trajectory when you have a minute to play ;)
meanwhile, AWESOME vid, as always. not just saying that because itās my own this time. iāve always loved your vids :)
thanks for taking the time to play, make, and share it!
simple, nice, short, for a small scope game this is great, i just have a few things that could be better: some indication of how many jumps you have left, less floaty fall, or some controll over that and make the level actually restart by enter instead of mouseclick or change the text.
you really made a solid game and you can see the love that was put into.
thanks for playing, and your feedback.
i did want Jump Count in but struggled with how to go about it. initially i thought to fade a # out @ each jump instance but thought that would clash aesthetically so left it out (and honestly didnāt revisit the notion until you brought it up here). i do have an idea to make each jump play a higher-pitched/different SFX that weād subconsciously keep track of? i can try that out easy enough but will definitely think more about the notion so thanks for stirring it up.
re: Floaty Fall, itās something i hear often in some of my projects/WIPs that i share. honestly, i prefer it over alternatives most times so itās not up there on my things to address here (sorry :) ). i did include āstop ascensionā via [Down] to add more control, tho, which i think was necessary.
with that, something i tried to focus on was a balanced challenge. i continually tweaked mechanics to a point where an entire level could be cleared in 20ā for max points sometimes while feeling natural and fun (early iterations were a bit less so). a couple of testers offered āthat feels just rightā and i agreed so here we are.
on the Restart question, iām not quite following. yes, [LMB] does restart (i forgot that i left that in from when i was testing level generation and it didnāt carry into the Controls instructions here) but [Shift] also Restarts. iām using [Enter] to Refresh the High Scores and i wanted to be able to still run and jump @ the Main screen ājust for funā but iām not understanding āchange the textā in this context?
finally, yes. i did pour a lot into this while thereās always room for improvement but i do appreciate the results :)
iām not finished with this project just yet so thanks for the Feedback. i should have Controller support in soon and more so keep your fingers nimble :)
I loved this game. It was fun. Great work
thank you, NoobLoper! folks like you are the largest motivation for me :)
This is a masterpiece!
It's so fun and refreshing, and the soundtrack is the cherry on top.
Well done!
thank you, my friend. and, glad to see you alongside me near the top of the table. keep pushing me and iāll return the favor!
I did push a bit :D
Wow that's soo fun to play!
I really liked that - great job!
I wish i could have a little more controll over my jump like in Super Mario Bros, but that's just my opinion!
Thank you for creating this fun little game!
thank you, DTP, and congrats on cracking the 20k mark. weāre in good company! :)