Starchaser
Collect Stars by launching yourself into Orbit!
- [Click] to Launch/Escape Orbit:
- At the Start of a level, the Ship will Launch toward wherever you Tap/Click
- Once in Orbit, [Click] to escape Orbit and travel at the Ship's current Velocity/Angle
- Additional Planet added every 5 Levels
- Difficulty increases every 5 Levels (Orbits get tighter/harder to Enter)
- [Restart] to Remove Progress (you've been warned)
- Don't Get Lost and Waste No Clicks to earn a Star!
- Progress Saved between Sessions
- [ESC] to Return to Title Menu (WIN Only)
Credits:
- Code: Virtual Nomad
- Pilot: BlinkOK
- Music: Eric Matyas
Status | In development |
Platforms | HTML5, Windows |
Author | Virtual Nomad |
Genre | Puzzle |
Made with | AppGameKit |
Tags | 2D, appgamekit, Casual, one-button, Short, Space |
Average session | A few minutes |
Inputs | Mouse |
Download
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Click download now to get access to the following files:
Starchaser_WIN.zip 14 MB
Development log
- Cam Unlocked + More Planets!Mar 29, 2023
Comments
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Hello! I have used the Itch system to send an email about the 5th BASIC Jam. I am not sure whether you were able to receive the email. This jam: this.
If you have time in Dec, you are welcome to come and be part of the event. Yeah.
Personally, I support the 1-life idea. Just finished all 15 levels with a star.
Since I'm intent on completing all levels with a star anyway, every time I made a mistake I intentionally used up the two remaining lives to start the level over again.
Because of this, and because the game is very short overall, the idea of having only one life makes sense to me.
Don't listen to the guy about multiple lives, its the only way to go. I was only able to beat the game because of it. But this was a great game and I would love to see a mobile version with achievements.
thank you SoloGK. i do appreciate all feedback including the repeated advice to flesh this idea out. we'll see where this goes :)
Pretty cool concept. Game play is smooth. Personally I think it makes sense to have a single run at a level rather than multiple lives. Early on I could complete a level even when making a lot of mistakes. Either that or a ranking based on how many deaths.
thank for the feedback, BHS. and Lives does't quite fit, i agree. initially, i didn't have the level Star system (or more than 3 planets per level) so Lives became a leftover of the initial "complete 15 levels with 3 lives" notion.
Since adding the level Stars, Lives just means you don't have to return to the menu and click a level to continue play. i've also found myself skimming through levels just to unlock the next and then going back to achieve whatever Stars i hadn't in the first run through.
and i am considering keeping track of "Perfection". ie, all 15 levels in a row, no lives lost and no wasted clicks.
i know i want to make more levels (adding more planets) so, perhaps, "Perfection" = Unlock the next 15 levels?
thanks again, and thanks for playing :)
Very ice - I love to see good stuff in AGK! Not nearly enough out there! I would suggest adding more game play elements and to avoid relying too much on the jumping mechanic. These jumps are tough and frustrating. I get it though - it does a good job replicating the old school NES feel where coodination, timing, and skill were everything.
Nice one click game! Is it going into the app store? If so I'll probably beat all the levels then.
thanks, curtis. i shoulda looked for a 1-button jam to get it into as well :) otherwise, no plans for an app store release but i tested the html version on a friend's iphone today and it plays well/true to form. thanks for playing!
Nice little gravity game.
Just played the first 5 levels in Firefox, no problems at all.
Well done!
thanks, psy :)